The ones like Chocolate Doom or Crispy Doom. Sure, there is the qwcl.exe that comes with your copy of Quake, but it's FTEQW does come admirably close to a semi-vanilla experience, but can be incredibly bloated at times.
This essentially means that most people cannot viably experience true vanilla Quake without having to jump through a bunch of hoops to get it working in some sort of VM or suffering with DOSBox's terrible performance handling.īut enough talk about resolutions, what about QuakeWorld? There are very, very few QuakeWorld source ports to choose from, which is kind of a shame in my opinion. because no source port that I could find has ever made the effort to replicate these non-square pixels in the menus. Most people are used to the stretched look from 240p, 480p, etc. To put things into context, most DOS game developers, including Id Software, designed their 2D texures with non-square pixels in mind. Filename Menu 2.png File size 49.2 KiB Views 4291 views File license Fair use/fair dealing exceptionĮvery 2D Texture, from the menus, to the console, to the hud, to even the crosshair are stretched when displayed at 240p because it then renders all these textures with square pixels instead of non-square pixels.